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  • If Street isn't in an optimal position to SK due to significant delays earlier in the pattern, use a Blowgun if available. Otherwise, you may have to wait for him to turn South.
  • To get over the fence from Step 13 to Step 14, execute a DRJ aimed diagonally at the last lantern along the East wall next to the fence, then roll down onto the Step 14 bomb.
  • To optimally get out of the map from Step 15 to Step 16, run down the same path that Street patrols, then climb up and over the wall right above the Step 16 bomb.

~11.6% Pattern Frequency  |  Best Known Time - 1:31.8 by Ondrej

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